/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // sp_subs.qc - single player specific SUBs /* in nightmare mode, all attack_finished times become 0 some monsters refire twice automatically */ void SUB_AttackFinished (float normal) { self.cnt = 0; // refire count for nightmare if (skill != 3) self.attack_finished = time + normal; } float visible (entity targ); void SUB_CheckRefire (void() thinkst) { if (skill != 3) return; if (self.cnt == 1) return; if (!visible (self.enemy)) return; self.cnt = 1; self.think = thinkst; }