//================================================ #define QWSP // // globals // float movedist; // // monster ai // .void() th_stand; .void() th_walk; .void() th_run; .void() th_missile; .void() th_melee; .entity oldenemy; // mad at this player before taking damage .float lefty; .float search_time; .float attack_state; const float AS_STRAIGHT = 1; const float AS_SLIDING = 2; const float AS_MELEE = 3; const float AS_MISSILE = 4; // // monsters // .entity movetarget; // // sounds // .float waitmin;