void () Taunt = { if(infokey(self, "Taunts") != "0") { // 1 float MessageAmount; MessageAmount = rint(random()*9); if((MessageAmount >= 2) && (MessageAmount <= 5)) { // 2 self.SoundChoice = (rint(random()*17) + 1); if(self.SoundChoice == 1) sound(self, CHAN_AUTO, "dmsgs/d1.wav", 1, ATTN_NORM); if(self.SoundChoice == 2) sound(self, CHAN_AUTO, "dmsgs/d2.wav", 1, ATTN_NORM); if(self.SoundChoice == 3) sound(self, CHAN_AUTO, "dmsgs/d3.wav", 1, ATTN_NORM); if(self.SoundChoice == 4) sound(self, CHAN_AUTO, "dmsgs/d4.wav", 1, ATTN_NORM); if(self.SoundChoice == 5) sound(self, CHAN_AUTO, "dmsgs/d5.wav", 1, ATTN_NORM); if(self.SoundChoice == 6) sound(self, CHAN_AUTO, "dmsgs/d6.wav", 1, ATTN_NORM); if(self.SoundChoice == 7) sound(self, CHAN_AUTO, "dmsgs/d7.wav", 1, ATTN_NORM); if(self.SoundChoice == 8) sound(self, CHAN_AUTO, "dmsgs/d8.wav", 1, ATTN_NORM); if(self.SoundChoice == 9) sound(self, CHAN_AUTO, "dmsgs/d9.wav", 1, ATTN_NORM); if(self.SoundChoice == 10) sound(self, CHAN_AUTO, "dmsgs/d10.wav", 1, ATTN_NORM); if(self.SoundChoice == 11) sound(self, CHAN_AUTO, "dmsgs/d11.wav", 1, ATTN_NORM); if(self.SoundChoice == 12) sound(self, CHAN_AUTO, "dmsgs/d12.wav", 1, ATTN_NORM); if(self.SoundChoice == 13) sound(self, CHAN_AUTO, "dmsgs/d13.wav", 1, ATTN_NORM); if(self.SoundChoice == 14) sound(self, CHAN_AUTO, "dmsgs/d14.wav", 1, ATTN_NORM); if(self.SoundChoice == 15) sound(self, CHAN_AUTO, "dmsgs/d15.wav", 1, ATTN_NORM); if(self.SoundChoice == 16) sound(self, CHAN_AUTO, "dmsgs/d16.wav", 1, ATTN_NORM); if(self.SoundChoice == 17) sound(self, CHAN_AUTO, "dmsgs/d17.wav", 1, ATTN_NORM); if(self.SoundChoice == 18) sound(self, CHAN_AUTO, "dmsgs/d18.wav", 1, ATTN_NORM); } // 2 } // 1 } void () FunTaunts = { float FunTaunt; FunTaunt = (rint(random()*11) + 1); if(FunTaunt == 1) sound(self, CHAN_AUTO, "taunts/t1.wav", 1, ATTN_NORM); if(FunTaunt == 2) sound(self, CHAN_AUTO, "taunts/t2.wav", 1, ATTN_NORM); if(FunTaunt == 3) sound(self, CHAN_AUTO, "taunts/t3.wav", 1, ATTN_NORM); if(FunTaunt == 4) sound(self, CHAN_AUTO, "taunts/t4.wav", 1, ATTN_NORM); if(FunTaunt == 5) sound(self, CHAN_AUTO, "taunts/t5.wav", 1, ATTN_NORM); if(FunTaunt == 6) sound(self, CHAN_AUTO, "taunts/t6.wav", 1, ATTN_NORM); if(FunTaunt == 7) sound(self, CHAN_AUTO, "taunts/t7.wav", 1, ATTN_NORM); if(FunTaunt == 8) sound(self, CHAN_AUTO, "taunts/t8.wav", 1, ATTN_NORM); if(FunTaunt == 9) sound(self, CHAN_AUTO, "taunts/t9.wav", 1, ATTN_NORM); if(FunTaunt == 10) sound(self, CHAN_AUTO, "taunts/t10.wav", 1, ATTN_NORM); if(FunTaunt == 11) sound(self, CHAN_AUTO, "taunts/t11.wav", 1, ATTN_NORM); if(FunTaunt == 12) sound(self, CHAN_AUTO, "taunts/t12.wav", 1, ATTN_NORM); } void () STTaunts = { float FunTaunt; FunTaunt = (rint(random()*7) + 1); if(FunTaunt == 1) sound(self, CHAN_AUTO, "starwars/st1.wav", 1, ATTN_NORM); if(FunTaunt == 2) sound(self, CHAN_AUTO, "starwars/st2.wav", 1, ATTN_NORM); if(FunTaunt == 3) sound(self, CHAN_AUTO, "starwars/st3.wav", 1, ATTN_NORM); if(FunTaunt == 4) sound(self, CHAN_AUTO, "starwars/st4.wav", 1, ATTN_NORM); if(FunTaunt == 5) sound(self, CHAN_AUTO, "starwars/st5.wav", 1, ATTN_NORM); if(FunTaunt == 6) sound(self, CHAN_AUTO, "starwars/st6.wav", 1, ATTN_NORM); if(FunTaunt == 7) sound(self, CHAN_AUTO, "starwars/st7.wav", 1, ATTN_NORM); if(FunTaunt == 8) sound(self, CHAN_AUTO, "starwars/st8.wav", 1, ATTN_NORM); }